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Custom SFX and BGM

You can replace preset sound effects (SFX) and background music (BGM) with your custom stuff. SFX are in Game Folder/core/sounds/notes and BGM are in Game Folder/core/sounds/ui.

core/sounds/notes

File NameDescription
Air.wavAIR-UP
AirAction.wavAIR-ACTION JUSTICE sound
AirCrush.wavAIR-CRUSH JUSTICE sound
AirDown.wavAIR-DOWN JUSTICE sound
AirHoldLoop.wavAIR-HOLD loop
AirHoldSuccess.wavAIR-HOLD JUSTICE sound
Attack.wavATTACK sound
Damage.wavDAMAGE note MISS sound
ExTap.wavExTAP
Flick.wavFLICK
Guide.wavGuide sound
Metronome.wavClick sound
Miss.wavTAP-like notes MISS sound
SlideLoop.wavSLIDE loop
SlideStep.wavSLIDE step sound
Tap_default.wavTAP sound (default)
Tap_clap.wavTAP Sound (clap)
Tap_rain.wavTAP Sound (rain)
Tap_woodblock.wavTAP Sound (woodblock)
Tap_bell.wavTAP Sound (bell)
Tap_kick.wavTAP Sound (kick & cymbal)
Tap_shortclap.wavTAP Sound (short clap)
Tap_taiko.wavTAP Sound (taiko)
Tap_mai.wavTAP Sound (washing machine)
Tap_ong.wavTAP Sound (ogenki)

core/sounds/ui

File NameDescription
DangerKill.wavDanger skill sound
MenuBack.wavMenu - Back
MenuEnter.wavMenu - Enter
MoveCursor.wavMenu - Move cursor
MusicSelect.mp3Song select BGM
MusicSelect_DiffSelect0Change difficulty (BASIC)
MusicSelect_DiffSelect1Change difficulty (ADVANCED)
MusicSelect_DiffSelect2Change difficulty (EXPERT)
MusicSelect_DiffSelect3Change difficulty (MASTER)
MusicSelect_DiffSelect4Change difficulty (ULTIMA)
MusicSelect_StartGame start
NewsOpen.wavMessage box
PlayResultBGM3.mp3Play result BGM
PlayResultGaugeClear.wavPlay result - CLEAR
PlayResultGaugeFailed.wavPlay result - FAILED
PlayResultOpenDetails.wavPlay result - Appear details
PlayResultShowRank.wavPlay result - Appear rank
SetSkill.wavSkill select - Set skill
SettingsChangeValue.wavCustomize - Change value
SkillTrigger.wavSkill trigger sound - Before / after playing
SkillTriggerPlaying.wavSkill trigger sound - In playing