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Add Characters

You can add custom characters and set as your partner character.

Basic​

1. Prepare Character Pictures​

First, edit one character picture and prepare the following 3 type images from it. Transparent background is recommended.

File NameResolutionPurpose
image_0_lg.png1024x1300Full view
image_0_md.png420x295Thumbnail
image_0_sm.png128x128Icon

A full view image will get to looks better when apply edge fade effect.
How to

2. Prepare Character​

  1. Copy the above text and paste your text editor like notepad then save as meta.txt in UTF-8.
  2. Replace parts of the pasted text like the following:
    • <def_skill_id> Default skill ID (If use "No Skill", set to empty)
    • <chara_name> Character name
    • <illustrator> Illustrator (optional)
  3. Save again.

Example: character name: うに, illustrator: inonote, no default skill

3. Put Files​

Create a folder named you want and put the prepared three images and meta.txt in it. Then, put the character folder like the following:

[Game Folder]
├ UMIGURI.exe
└ data
└ characters
├ <Group Name>
│ ├ <Character Folder>
│ │ ├ image_0_lg.png
│ │ ├ image_0_md.png
│ │ ├ image_0_sm.png
│ │ └ meta.txt
│ ⋮
⋮

4. Done​

It's ok if you can see your new characters in the character select screen.

Transform - Extra Pictures​

1. Prepare Extra Pictures​

Prepare image_X_lg.png、image_X_md.png、image_X_sm.png (X is an index starting at 1) referencing the above, Prepare Character Pictures, and put them in a character folder you want to add.

For example, if added 2 type images, a character folder contains like this:

<Character folder>
├ image_0_lg.png
├ image_0_md.png
├ image_0_sm.png
├ image_1_lg.png (←added image)
├ image_1_md.png (←added image)
├ image_1_sm.png (←added image)
├ image_2_lg.png (←added image)
├ image_2_md.png (←added image)
├ image_2_sm.png (←added image)
└ meta.txt

2. Append into meta.txt​

Open meta.txt and append Variation lines you want to add, then overwrite. You can change a character name and an illustrator name per picture.

Example: image_0* character name: うに, image_1* character name: うに/実写, image_2* character name: うに/擬人化

3. Done​

It's ok if you can see your new character pictures in the character transform screen.

Extra​

You can create special skills to change picture by selecting one.
Read how to create skills

Apply Edge Fade to Image​

This explanation is for GIMP, but other software are roughly similar to it.

1. Open Original Image​

2. Add Layer Mask​

Right-click the original layer and click Add Layer Mask. Then click Add.

3. Switch Edit Target to Layer Mask​

Click the right one of two thumbnails displayed on the original layer.

4. Copy Fade Material​

Open the fade material, Game Folder/data/chara/lg_alpha.png, with paint software and copy all.

5. Paste and Overwrite Fade Material​

Back to the window opened the original image and click Edit > Paste in the menu. Then click Anchor a Floating Selection icon.

6. Apply Layer Mask​

Right-click the original layer and click Apply Layer Mask.

7. Done​

Done. Click File > Export As to save your editted image.